List of fighting game companies
This article is list of developers and publishers that produce fighting games.
0–9
A
- Acclaim Entertainment published several home console fighting games, as well as porting some arcade fighting games to home consoles.
- Accolade published Ballz, a 3D fighting game that only uses sprites, which was developed by PF Magic for the Sega Mega Drive/Genesis, the Super NES (SNES) and the 3DO.
- ADK created Neo Geo fighting games Aggressors of Dark Kombat, Ninja Master's, and most notably, the World Heroes series.
- Allumer, a division of Taito, developed Great Swordsman (published by Taito), Gladiator (published by Taito) and one of the earliest weapon-based modern-fighting games, Blandia. They also developed Mobile Suit Gundam: EX Revue (published by Banpresto).
- Altron developed Robo Pit and Robo Pit 2.
- "Angel" developed many games in the Sailor Moon video game series. Half of them were 2D fighting games made for the SNES and Playstation.
- Arc System Works are best known for developing the Guilty Gear series, renowned for its strange character designs and unique gameplay. Their games also feature 2D graphics of higher resolution than found in most fighting games. They also developed Fist of the North Star (published by Sega), a 2005 2D arcade fighting game based on the Fist of the North Star anime/manga series; Battle Fantasia (their first fighting game with 3D model graphics), and the BlazBlue series starting with BlazBlue: Calamity Trigger.
- Atari developed Pit Fighter, which was notable for being the first fighting game that uses digitized live actors. Atari also developed Fight for Life, and published Kasumi Ninja and Ultra Vortek both exclusively for their final (short-lived) home console, the Atari Jaguar, and Primal Rage as answers to Midway's Mortal Kombat series. Atari also created Fight for Life and Tenth Degree, as their answers to Sega's Virtua Fighter series. Atari nearly released Vicious Circle, which was their answer to Diversions Entertainment's One Must Fall: 2097 and especially Rare's Killer Instinct series; and also nearly released Thea Realm Fighters, but canceled both. Atari is also the U.S. publisher for most of the Budokai fighting game series (developed by Dimps in Japan), and the Budokai Tenkaichi series (developed by Spike in Japan).
- Atlus created the Power Instinct series, which was considered by many to be a very bizarre series of fighting games. They also worked with Racjin (formerly known as Racdym) on the 3D fighting game, Heaven's Gate.
B
- Bandai started with the MSX title Kinnikuman Colosseum Deathmatch, but later became better known for developing and publishing the Dragon Ball Z: Super Butoden fighting game series, Dragon Ball Z: Hyper Dimension for the SNES, and Dragon Ball GT: Final Bout for the PS1. Bandai also developed and published the only DBZ game for the Sega Genesis, Dragon Ball Z: Buyu Retsuden. Besides Dragon Ball-based games, they also developed arcade and home fighting games based on other anime/manga franchises, such as the Sailor Moon series, the Mobile Suit Gundam series and the Ultra Series.
- Banpresto (formally known as Hoei Sangyo, Co. Ltd. in 1977 and Coreland in 1982) published Mobile Suit Gundam: EX Revue (developed by Allumer) exclusively in the arcades.
- Black Ops Entertainment, along with DreamWorks Interactive, developed Warpath: Jurassic Park (distributed by Electronic Arts).
C
- C&E created an MS-DOS fighting game Super Fighter.
- Capcom's earliest attempt in the fighting game genre was the "V.S GAME" mode of the NES version of their Trojan arcade. Capcom later became best known for the Street Fighter series, whose largely innovative second incarnation (Street Fighter II in 1991) virtually invented the modern fighting game. They have since released a plethora of sequels, spin-offs, remakes, movie tie-ins and other fighting games (often with the same six-button layout). They are also the creators of the Darkstalkers series and beat 'em up games like the Final Fight series. Their most recent significant contributions to the genre are Capcom vs. SNK 2,Marvel vs. Capcom 2, Street Fighter IV, Tatsunoko vs. Capcom and Marvel vs. Capcom 3. Capcom is also the creator of Onimusha Blade Warriors, building upon the Onimusha series.
- Contrail is the developer of the hybrid fighting/role-playing game, Legend of Legaia, for the PS1. The sequel, Legaia 2: Duel Saga, was developed by Prokion.
- Culture Brain (formally known as Nihon Games) started with Shanghai Kid (known in Japan as Hokuha Syourin Hiryu no Ken) the first game in their Hiryu no Ken series, which also received more fighting games in its series, including Ultimate Fighter (known in Japan as Hiryu no Ken S: Hyper Version) and Flying Dragon (known in Japan as Hiryū no Ken Twin). Culture Brain also created some fighting games based on its Super Chinese series starting with Super Chinese Fighter, and later, Super Chinese Fighter GB and Super Chinese Fighter EX. Culture Brain also created a licensed fighting game based on the manga/anime of the same name, Osu!! Karate Bu.
- CyberConnect2 developed the Naruto: Ultimate Ninja series, exclusive to the PS2 and PSP. Namco Bandai is the publisher for the series.
D
- Data East created Karate Champ, which was credited with establishing and popularizing the one-on-one fighting game genre, and went on to influence Konami's Yie Ar Kung-Fu from 1985 and Capcom's Street Fighter from 1987. Data East's next fighting games were Karate Champ: Player VS. Player, the only sequel to their previous fighting game; Hippodrome, which allowed players to use different multiple weapons and fight gigantic boss characters; and Fighter's History, despite the controversy surrounding the court case against Capcom that followed it, its release in the market was successful enough for Data East to create two sequels: Fighter's History Dynamite (known in Europe as Karnov's Revenge) and Fighter's History: Mizoguchi Kiki Ippatsu!!, which was released exclusively in Japan for the Super Famicom and as an extra found in the Sega Saturn port of Fighter's History Dynamite. Data East Pinball and Back to the Future screenwriter, Bob Gale, joined together and created their answer to Midway's Mortal Kombat franchise, Tattoo Assassins, but it was unreleased; however, along with most other Data East stuff, G-Mode bought the rights to it after Data East's bankruptcy in 2003 and will distribute it whenever anyone pleases them. Other fighting games created by Data East before their bankruptcy were Avengers in Galactic Storm, the first fighting game to feature assistant characters often referred to either as helpers or Strikers; and the Outlaws Of The Lost Dynasty series, noted for both the juggle system and the ability to break weapons or throw them away willingly to fight unarmed, which is less powerful but faster and easier to combo from.
- Delphine Software International (DSI), a now-defunct French video game company, developed the ill-fated, rotoscope-animated Shaq Fu (published by Electronic Arts) for the Sega Genesis, Sega Game Gear, Super Nintendo, Game Boy and Amiga platforms, which is not only considered by many to be the worst fighting game, but one of the worst video games of all time..
- Dimps is the developer of the Rumble Fish series (originally published by Sammy), noted for its distinct 2.5D graphics. Dimps is also the creator of Custom Beat Battle: Draglade, a 2D Fighter/RPG/rhythm based game hybrid exclusive to the Nintendo DS. Dimps also produced the Dragon Ball Z Budokai series.
- Discovery created Valkyrie: The Power Beauties for the PC-9800.
- Diversions Entertainment created One Must Fall, One Must Fall 2097 and One Must Fall: Battlegrounds.
- DreamFactory developed or co-developed the Tobal games, Ehrgeiz, UFC: Tapout, and The Bouncer.
- DreamWorks Interactive, along with Black Ops Entertainment, developed Warpath: Jurassic Park (distributed by Electronic Arts).
E
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G
- GameTek created the Brutal series, a fighting game series that features a full cast of anthropomorphic animals as selectable fighters.
- Ganbarion is the developer of Jump Super Stars and Jump Ultimate Stars for the Nintendo DS, as well as One Piece Grand Battle! Rush!, One Piece Grand Adventure and One Piece: Unlimited Adventure.
- Genki developed the Seifuku Densetsu Pretty Fighter series and the Fighters Destiny series (published by Imagineer in Japan). Ocean Software internationally published the first Fighters Destiny title, while SouthPeak Interactive published its sequel, Fighter Destiny 2 (intentionally named differently). Genki's first own fighting games were the ones in the Kengo series.
- Giga developed and published the Variable Geo series to home computers, while allowing Technical Group Labroratory (TGL) to publish the home console titles of the series.
- Givro (formally known as Almanic), a company established by former employees of Technōs Japan, first developed Fighting Masters (published by Treco), then later developed Mazin Saga: Mutant Fighter and Cosmic Carnage (known in Japan as Cyber Brawl)(both published by Sega).
- Ghostfire Games created a first-person viewed, WiiWare fighting game, Rage of the Gladiator.
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I
- Imagineer published the Seifuku Densetsu Pretty Fighter series (developed by Genki). Imagineer also published the N64-exclusive 3D fighting game series, Fighters Destiny (also developed by Genki). Outside of Japan, Ocean Software published the first title, while SouthPeak Interactive published the sequel, Fighter Destiny 2 (intentionally named differently).
- Incredible Technologies developed Time Killers and BloodStorm (both published by Strata), as well as the arcade version of Street Fighter: The Movie (published by Capcom).
- International Games System (or IGS), a Taiwan-based company, started with Alien Challenge, then later created The Killing Blade, Spectral vs. Generation (featuring characters from Idea Factory games) and Martial Masters.
- Interplay Entertainment published the Clay Fighter franchise, which featured claymation-style graphics that were created by photographing and digitizing actual clay models.
- Irem created Superior Soldiers (known in Japan as Perfect Soldiers) as their answer to Capcom's Street Fighter II, which its plot takes place in the R-Type universe. Several graphic designers of this and several other Irem titles later moved to and founded Nasca and supported SNK in designing the graphics of the Metal Slug and The King of Fighters franchises. Irem of America, Irem's North American division, localized NCS Corp's Ranma ½: Chounai Gekitou Hen in North America as Street Combat.
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K
- Kaneko first developed Ka Ge Ki for Taito when it was one of Taito's second-party developers. When Kaneko became an independent company, they created Shogun Warriors (known in Japan as Fujiyama Buster) and Power Athlete (known outside of Japan for the Super NES as Power Moves and for the Sega Genesis/Mega Drive as Deadly Moves), which both of them were their answers to Capcom's Street Fighter II. Shogun Warriors was followed by a sequel, Blood Warrior (known in Japan as Ooedo Fight), while Kaneko released a licensed fighting game, The Kung-Fu Master Jackie Chan (and its updated version, Jackie Chan in Fists of Fire: Jackie Chan Densetsu), which both of them were their answers to Midway's Mortal Kombat series.
- Koei (now merged with Tecmo as Tecmo Koei) started the Dynasty Warriors series as a 3D weapon-based fighting game, but made the rest of its series change from a fighting game to tactical action games.
- Konami started with the Yie Ar Kung-Fu arcade, which was considered by many to be the basis of modern fighting games. Konami also created the innovative (but obscure) Galactic Warriors (only for the arcades), and included combat sports that are technically fighting games in Track & Field II. Other fighting games they created include their first modern-fighting arcade game Martial Champion (for the arcades and PC-Engine CD-ROM), the first to feature giant opponents Monster Maulers, their first portable fighting game Raging Fighter (only for the Game Boy) and their 2.5D fighting game Rakugakids (only for the Nintendo 64) as answers to the Street Fighter series, and Dragoon Might (only for the arcades) as their answer to other early weapon-based modern fighters such as Blandia, Time Killers, Knuckle Heads and the Samurai Shodown series. Konami also created six 3D fighting games: Lightning Legend: Daigo no Daibouken (only for the PS1), Fighting Bujutsu (only for the arcades), Battle Tryst (only for the arcades), Kensei: Sacred Fist (only for the PS1), G.A.S.P!! Fighters' NEXTream (only for the N64), and Castlevania Judgment (only for the Wii). They also created licensed fighting games, from Teenage Mutant Ninja Turtles: Tournament Fighters (for several platforms) to TMNT: Mutant Melee (for several platforms), to Rave Master (one for home consoles and one for Game Boy Advance titled Rave Master: Special Attack Force!) to Sunday VS Magazine: Shuuketsu! Choujou Daikessen! (exclusively for PSP).
- Kronos Digital Entertainment developed three 3D fighting games: Criticom and Dark Rift (both published by Vic Tokai), as well as Cardinal Syn (published by 989 Studios).
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M
- Magical Company (formally known as Home Data) developed and published Last Apostle Puppet Show (known in Japan as Reikai Doushi: Chinese Exorcist), the first fighting game with digitized sprites. They also created Battlecry.
- Martech (also known as Screen 7) created Brian Jack's Uchi Mata, which became the first fighting game to feature hidden moves that players have to find on their own, as well as the first to feature motion control scheme that allowed users to perform various fighting techniques, which both of these were later widely used in modern-fighting games.
- Metro3D, Inc. published a Game Boy Advance exclusive, Dual Blades (developed by Sobee).
- Midway sparked an incredible amount of controversy in 1992's Mortal Kombat, a 2D fighter with digitized sprites and wacky gore. Like Street Fighter II had spawned a multitude of imitations, other companies released similarly gory offerings, though they did not do as well. The more recent games in the series (Mortal Kombat 4, Mortal Kombat: Deadly Alliance, and Mortal Kombat: Deception) are in 3D. Other than the Mortal Kombat franchise, they also created War Gods and Mace: The Dark Age, as well as publishing Bio F.R.E.A.K.S. (developed by Saffire) and manufacturing the arcade cabinets for the Killer Instinct series (developed by Rare Ltd.).
- Mindscape (formally known as The Software Toolworks) created Bruce Lee Lives for MS-DOS-operated PCs, which stars the Jeet Kune Do founder and movie actor, Bruce Lee. The game features a special AI engine that changes the difficulty level by focusing on the player's actions.
- Mitchell Corporation created Chatan Yarakuu Shanku - The Karate Tournament exclusively for the arcades.
N
- Namco published a Japan-only RPG-based fighting game titled Tenkaichi Bushi Keru Naguru, which was developed by Game Studio for the Famicom, and Weaponlord, which was developed by Visual Concepts for the Super NES. Namco's first modern-fighting arcade game was Knuckle Heads, which was one of the first fighting games to allow up to four players to play simultaneously, as well as one of the earliest weapon-based modern fighting games. Namco later became better known for creating the Tekken series and the Soul series, which are arguably by many as the most popular 3D fighting games. They also developed two Magical Girl Lyrical Nanoha A's Portable fighting game titles based on the multimedia franchise Magical Girl Lyrical Nanoha.
- NA.P.S. Team's first video game (as well as first fighting game) was Shadow Fighter (published by Gremlin Interactive) for the Commodore Amiga CD32.
- Natsume Co., Ltd. published Ultimate Fighter and Flying Dragon outside of Japan, which were two games in the Hiryu no Ken series developed by Culture Brain.
- Naxat Soft published a Sega Saturn exclusive titled Battle Monsters (developed by Scarab).
- Nintendo started with Urban Champion, which was the first fighting game to feature "ring-out" elements later seen in 3D fighting games like Sega's Virtua Fighter franchise. Then came their first modern-fighting game, Joy Mech Fight, which uses limbless robot characters that make the game more efficient than most other fighting games during the time, had the smoothest animation, and has one of the largest rosters in fighting games. Nintendo later became better known for publishing games like the Super Smash Bros. series (developed by HAL Laboratory) and Killer Instinct series (developed by Rareware). Nintendo's most recent fighting game was Photo Dojo, which allows users to convert people, drawings, figurines and other things into the game for use in either its 1-player mode (which is a simple beat 'em up similar to Irem's Kung-Fu Master) or 2-player mode (which is a simple fighting game).
- Noise Factory is the developer of 2D fighting games such as Rage of the Dragons and Power Instinct Matrimelee (part of the Power Instinct fighting game series originally developed by Atlus).
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Q
R
S
- Sai-Mate created Kouryuu Densetsu: Elan Doree, a 3D fighting game about fighting airborne while being mounted on dragons.
- Sammy Corporation (now merged with Sega as Sega Sammy Holdings) started with Tsuppari Wars and Battle Blaze. They later worked with another company founded by UPL staff, Scarab, in creating their answer to Midway's Mortal Kombat series, Survival Arts; however, the gameplay resembles Capcom's Street Fighter II more, while it was the first modern-fighting game to feature weapons that both players 1 and 2 can pick up and use against each other. During the Neo-Geo era, Sammy teamed up with Seta and Visco in creating another one of their fighting games, Deadly Sport, which was originally planned for release in 1994, but was quietly canceled. They also published some titles in the Guilty Gear franchise developed by Arc System Works, and the arcade versions of The Rumble Fish franchise developed by Dimps.
- Saurus ported World Heroes 2 to the Super NES (later distributed outside of Japan by Takara), and published Ragnagard (developed by System Vision).
- Scarab developed Survival Arts (published by Sammy) and Battle Monsters (published by Naxat Soft in Japan, and by Acclaim Entertainment in other regions).
- Sega (now merged with Sammy Corporation as Sega Sammy Holdings) created Heavyweight Champ, which was recognized by critics as the first game to feature fist fighting; however, boxing games don't usually count. Sega's first attempts after the success of Capcom's Street Fighter II were Dark Edge, a sprite-based fighting game in a 3D environment, and Holosseum, a holographic fighting game that was the second and last game for Sega's hi-tech hologram theater cabinet after Time Traveler. Sega's AM2 team started with Burning Rival, a 2D versus fighter that uses cel-shaded anime-style graphics, but later became better known as the developer of their Virtua Fighter series (Virtua Fighter, in 1993, is widely regarded as the first 3D fighting game with polygons instead of sprites). Fighting Vipers was a similar game by AM2 with a glam rock theme, but did poorly in North America and Europe. Sonic the Fighters and Virtual On also did very poorly in North American sales. A Mega-CD exclusive titled Burning Fists: Force Striker was in development for release in 1994, but later became canceled; however, a prototype of it has been dumped online. Sega-AM2 also created Last Bronx, one of the first motion captured, weapon-based, fighting games released in Japanese game centers (or video arcades) in 1996; and Fighters Megamix, a cross-over of the Virtua Fighter series and Fighting Vipers, as well as several other characters from Sega-AM2's works. Sega also released several licensed fighting games, including Mazin Saga: Mutant Fighter (developed by Almanic), a beat 'em up/fighting game hybrid based on the Mazin Saga manga by Go Nagai, which was in turn a spin-off of Nagai's original Mazinger Z; VR Troopers (developed by Syrox Developments) based on the television series; and various games based on the Bleach series for Nintendo consoles. Sega's other original fighting games were the Eternal Champions series, which is Sega's answer to Capcom's Street Fighter II with environmental finishing moves similar to the "Fatalities" from Midway's Mortal Kombat franchise; Masters of Combat (developed by Sims Co.), a simple Sega Master System fighting game also released in Japan for the Sega Game Gear as Buster Fight; Cosmic Carnage (developed by Givio), a Sega 32X fighting game where players can choose different armors to assist them in battles; Golden Axe: The Duel, a 2D versus fighting game spin-off of the Golden Axe series; and Sonic Battle, another fighting game based on the Sonic the Hedgehog franchise.
- Semicom, a Korean company released SD-Fighter, designed by their team, Tirano.
- Sigma Enterprises created the earliest RPG/fighting game hybrid, Hissatsu Doujou Yaburi.
- SNK (now SNK Playmore) started with Street Smart, but later became best known as the makers of the long-running King of Fighters series for the Neo Geo consoles and arcade machines they manufactured. Their first successful fighting game franchise was the Fatal Fury series, which features some stages that allows players to fight either in the foreground or background. SNK also created the Art of Fighting series, which was the first to feature bars for special moves, as well as the first modern-fighting game to feature a scaling perspective often referred to as "zooming", which the view of the game changes between large character sprites or a large background. SNK was also notable for producing the Samurai Shodown and Last Blade franchises that also starting in the early 1990s. Several other companies followed suit in producing fighting games for the Neo Geo.
- Square (now merged with Enix as Square Enix) published Tobal No. 1, its Japan-exclusive sequel Tobal 2, the PS1 version of Ehrgeiz: God Bless the Ring (all three developed by Dream Factory), and the samurai-based Bushido Blade series (developed by Light Weight). The two games in the Bushido Blade series play much more realistically than other weapon-based fighting games, and do not feature meters of any kind.
- Strata published Time Killers and BloodStorm (both developed by Incredible Technologies).
- SunA Electronics, a Korean company, only created Best of Best.
- Sunsoft started with Sugoi Hebereke, a brawler spinoff in the Hebereke series, but later became better known for Galaxy Fight: Universal Warriors and Waku Waku 7 for the Neo Geo, as well as the airborne-based fighting game for the arcades and Sega Saturn, Astra Super Stars (assisted by SantaClaus Ltd.). They also localized Capcom's RPG/fighting game hybrid Power Quest for the Game Boy Color (developed by Japan System Supply), and ported ADK's first game in their World Heroes series to the Super NES.
- System 3, a British company created International Karate, one of the most popular fighting games in the 1980s outside of Japan, which caused Data East to sue the North American publisher of the first International Karate in a court case for creating what Data East considered International Karate to be a direct copy of Karate Champ.
- System Vision developed Battle Master (published by Toshiba Emi) and Ragnagard (published by Saurus).
T
- Taito Corporation started with the first Japan-exclusive arcade fighting game, Onna Sansirou - Typhoon Gal, which was also the first to have a playable female character. Then later created the Violence Fight series, Dino Rex featuring prehistoric animals, Global Champion (known in Japan as Kaiser Knuckle) which feature power zones and destructible stages; Chaos Breaker (also known on the PlayStation Network as Dark Awake), and the Psychic Force series (including Psychic Force and Psychic Force 2012) which are considered precursors to the Dragon Ball Z Budokai games. The only fighting games Taito only published were Ka Ge Ki (developed by Kaneko without credit), Great Swordsman and Gladiator (both developed by Allumer without credit), and Fighter's Impact and its sequel Fighter's Impact A (both developed by Polygon Magic).
- Takara ported numerous Neo Geo fighting games to certain home consoles and handhelds, such as some games in SNK's Fatal Fury franchise and ADK's World Heroes franchise. Takara also created a Japan-only Sony PlayStation title based on Tatsunoko's four anime franchises (plus an exclusive one), Tatsunoko Fight. They also published their own 3-D fighting game series, Battle Arena Toshinden, which was developed by Tamsoft.
- Tamsoft developed the Battle Arena Toshinden series.
- Tatsumi created Big Fight: Big Trouble in the Atlantic Ocean, an arcade game with two modes: beat 'em up and 2D versus fighting.
- Team17 created Body Blows, Body Blows Galactic and Ultimate Body Blows.
- Technos Japan, a company founded by former Data East staff, started with its NES version of their successful beat 'em up hit, Double Dragon, which features a 2D fighting game mode. They later created a tournament-based fighting game Nekketsu Kakutō Densetsu (part of the Kunio-kun series), a fighting game for the Neo Geo simply titled Double Dragon (based on the video game-based film of the same name). Their last fighting game before bankruptcy was Voltage Fighter Gowcaizer for the Neo Geo. Technos also supported Data East in developing Karate Champ.
- Tecmo (formally known as Tekhan) has a division Team Ninja that developed every instance of the Dead or Alive series. The creation of the Dead or Alive franchise most likely saved Tecmo from both financial and business collapse. Tecmo's only sprite-based 2D fighting game was Tōkidenshō Angel Eyes. They also distributed Astra Super Stars developed by Sunsoft.
- THQ published Vs. and Shaolin (developed by Polygon Magic).
- Toei Animation released Fighting Road and some fighting games based on manga/anime they animated, such as Fist of the North Star, including the first portable fighting game Fist of the North Star: 10 Big Brawls for the King of Universe for the Game Boy. Toei also published some Japan-exclusive Fist of the North Star fighting games for the Super Famicom.
- Tomy, along with 8ing/Raizing, are co-developers of the Naruto: Clash of Ninja series.
- Toshiba Emi published Battle Master (developed by System Vision) for the Super Family Computer.
- Treasure Co. Ltd. is the sole developer of Bleach: The Blade of Fate and Bleach DS 2nd for the Nintendo DS.
- Treco, a subsidiary of Sammy Corporation, published Fighting Masters, which was developed by Almanic for the Sega Genesis/Mega Drive. Treco also ported SNK's Street Smart arcade to the Sega Genesis/Mega Drive.
- Tribeca Interactive, a computer game production company owned by actor Robert DeNiro, developed the 3DO title, Shadow: War of Succession.
- Type-Moon created (along with French-Bread) the dojin soft 2D fighter Melty Blood. Its general success (including arcade and PS2 versions) made Type-Moon less of a dojin soft organization and more of a company.
U
V
- Vectorbeam, a splinter company of Cinematronics, created what many consider to be the earliest fighting game, Warrior, released in 1979. It is also the earliest fighting game that uses weapons.
- Vesco a Korean-based company created one of the earliest Korean 3D fighting games, Real Fighter.
- Vic Tokai published Criticom and Dark Rift worldwide, which are 3D fighting games developed by Kronos Digital Entertainment.
- Viccom, a Korean-based company known for publishing Neo Geo games in South Korea, created Fight Fever for the Neo Geo, and The Eye of Typhoon for the 3DO and PC. Later, Viccom later founded Unotechnology, and joined with Dec Company to develop The King of Fighters Online (tentatively titled as KOF World), a 3D online fighting game part of SNK's The King of Fighters series, but soon became canceled.
- Video System created Ta•o Taido, a fighting game that has a switch that can either allow players to summon special moves either by using button combinations (like in most other fighting games), or by charging up before moving the joystick in one of four directions to choose one out of four special moves.
- Virgin Interactive developed Dragon: The Bruce Lee Story for the Sega Genesis/Mega Drive, Super NES and Atari Jaguar, which was based on the film of the same name.
- Visco Corporation created Breakers and its enhanced version, Breakers Revenge, which became Visco's fighting game franchise for the Neo Geo MVS. Originally planned as a typical fighting arcade game, Tenrin no Syo Chicago or Tenrin no Syo Crystal Legacy.
W
Warner Bros. Interactive Entertainment used former Mortal Kombat Team employees that left Midway Games after it was bought by Warner Bros., and later created Mortal Kombat vs. DC Universe and the 2011 title in the Mortal Kombat series.
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Y
Yuke's are most popular for their work on the WWE SmackDown! vs Raw and UFC Undisputed series of video games.